Guide
Everything worth knowing before your first match. The numbers are read straight from the game core, so they cannot drift out of sync with the game.
Controls
W A S DMove
ShiftSprint
CCrouch
SpaceJump
QDash (4s cooldown)
LMBFire
RMBAim — narrows the camera FOV
RReload
1 / 2Primary / secondary weapon
VSwap camera shoulder
TabScoreboard
EscMatch menu
Match rules
Mode
FFA Deathmatch
Players
up to 12
Length
5 minutes
Frag limit
30 for the leader
Respawn
3 seconds
Between matches
15 seconds
Health pack
+35 HP
Armor
+50, absorbs 50% of damage
Matches run back to back with no countdown. Empty slots are filled with bots, and a bot gives up its place the moment a real player joins. Bots are marked BOT on the scoreboard, award 30% XP per kill and never count toward leaderboards.
How damage works
Head
×2
Body
×1
Limbs
×0.75
- • Recoil is a learnable pattern, not random spray. A weapon always climbs the same way.
- • The server ticks 20 times a second and rewinds hitboxes by half your ping, capped at 200 ms.
- • Damage falls off with distance, differently for every weapon — see the table below.
- • The client never tells the server it hit something. It sends input only; the server decides everything else.
Weapons
Five primaries and a sidearm everyone carries. None of them is stronger — they differ in range, rhythm and the cost of missing.
| Weapon | Damage | RPM | Interval | Magazine | Reload | Falloff from | Unlocks |
|---|---|---|---|---|---|---|---|
| VK-7 Assault Rifle | 24 | 660 | 91 ms | 30 | 2.1s | 30 m | lvl 1 |
| BR-12 Shotgun | 13 ×9 | 75 | 800 ms | 6 | 2.6s | 6 m | lvl 3 |
| MR-4 Marksman | 55 | 200 | 300 ms | 10 | 2.4s | 80 m | lvl 6 |
| HX-2 SMG | 17 | 900 | 67 ms | 35 | 1.8s | 16 m | lvl 9 |
| AX-0 Railgun | 85 | 40 | 1500 ms | 1 | 2.5s | 300 m | lvl 14 |
| SD-9 Sidearm | 26 | 400 | 150 ms | 12 | 1.4s | 18 m | lvl 1 |
Weapon mastery
Three levels per weapon, at 25, 75, 175 kills. Every level unlocks an attachment that gives something and takes something away.
VK-7 Assault Rifle
- lvl 1Quick MagReload −25%Magazine −20%
- lvl 2CompensatorRecoil −30%Fire rate −8%
- lvl 3Heavy RoundsDamage +12%Hip spread +40%
BR-12 Shotgun
- lvl 1ChokeSpread −35%Fire rate −15%
- lvl 2Extended TubeMagazine +50%Reload +30%
- lvl 3Heavy ShotDamage +15%Recoil +40%
MR-4 Marksman
- lvl 1BipodRecoil −40%Hip spread +50%
- lvl 2Light BoltFire rate +20%Damage −9%
- lvl 3Extended MagMagazine +60%Reload +35%
HX-2 SMG
- lvl 1Tactical GripSpread −30%Fire rate −10%
- lvl 2Drum MagMagazine +40%Reload +45%
- lvl 3AP RoundsDamage +15%Recoil +35%
AX-0 Railgun
- lvl 1CapacitorReload −20%Damage −10%
- lvl 2StabilizerRecoil −50%Hip spread +60%
- lvl 3Dual CellMagazine ×2Reload +40%
Movement
Walk
4.2 m/s
Sprint
7 m/s
Crouch
2 m/s
Dash
14 m/s for 180 ms