Guide

Everything worth knowing before your first match. The numbers are read straight from the game core, so they cannot drift out of sync with the game.

Controls

W A S DMove
ShiftSprint
CCrouch
SpaceJump
QDash (4s cooldown)
LMBFire
RMBAim — narrows the camera FOV
RReload
1 / 2Primary / secondary weapon
VSwap camera shoulder
TabScoreboard
EscMatch menu

Match rules

Mode
FFA Deathmatch
Players
up to 12
Length
5 minutes
Frag limit
30 for the leader
Respawn
3 seconds
Between matches
15 seconds
Health pack
+35 HP
Armor
+50, absorbs 50% of damage

Matches run back to back with no countdown. Empty slots are filled with bots, and a bot gives up its place the moment a real player joins. Bots are marked BOT on the scoreboard, award 30% XP per kill and never count toward leaderboards.

How damage works

Head
×2
Body
×1
Limbs
×0.75
  • • Recoil is a learnable pattern, not random spray. A weapon always climbs the same way.
  • • The server ticks 20 times a second and rewinds hitboxes by half your ping, capped at 200 ms.
  • • Damage falls off with distance, differently for every weapon — see the table below.
  • • The client never tells the server it hit something. It sends input only; the server decides everything else.

Weapons

Five primaries and a sidearm everyone carries. None of them is stronger — they differ in range, rhythm and the cost of missing.

WeaponDamageRPMIntervalMagazineReloadFalloff fromUnlocks
VK-7 Assault Rifle2466091 ms302.1s30 mlvl 1
BR-12 Shotgun13 ×975800 ms62.6s6 mlvl 3
MR-4 Marksman55200300 ms102.4s80 mlvl 6
HX-2 SMG1790067 ms351.8s16 mlvl 9
AX-0 Railgun85401500 ms12.5s300 mlvl 14
SD-9 Sidearm26400150 ms121.4s18 mlvl 1

Weapon mastery

Three levels per weapon, at 25, 75, 175 kills. Every level unlocks an attachment that gives something and takes something away.

VK-7 Assault Rifle

  • lvl 1Quick MagReload −25%Magazine −20%
  • lvl 2CompensatorRecoil −30%Fire rate −8%
  • lvl 3Heavy RoundsDamage +12%Hip spread +40%

BR-12 Shotgun

  • lvl 1ChokeSpread −35%Fire rate −15%
  • lvl 2Extended TubeMagazine +50%Reload +30%
  • lvl 3Heavy ShotDamage +15%Recoil +40%

MR-4 Marksman

  • lvl 1BipodRecoil −40%Hip spread +50%
  • lvl 2Light BoltFire rate +20%Damage −9%
  • lvl 3Extended MagMagazine +60%Reload +35%

HX-2 SMG

  • lvl 1Tactical GripSpread −30%Fire rate −10%
  • lvl 2Drum MagMagazine +40%Reload +45%
  • lvl 3AP RoundsDamage +15%Recoil +35%

AX-0 Railgun

  • lvl 1CapacitorReload −20%Damage −10%
  • lvl 2StabilizerRecoil −50%Hip spread +60%
  • lvl 3Dual CellMagazine ×2Reload +40%

Movement

Walk
4.2 m/s
Sprint
7 m/s
Crouch
2 m/s
Dash
14 m/s for 180 ms